Update - Pv1.03


Unless there is a major issue I have missed, Pv1.03 marks what should be the final update to the free demo. From this point forward, any material I add to the game will be premium. This is in the hopes I may, one day, put aside traditional employment to design games and draw art for you full-time. Please consider supporting me if that appeals to you!

Backend Changes:
-Centralized certain local events as common events for efficiency and ease of patching

Bugs Squashed:
-Winning a battle with 0 Stamina or Willpower now causes you to recover one point, allowing you to continue a run following a narrowly clutched encounter
-Added a condition to the end-of-turn Willpower check that makes sure you’re already subject to a restraint attack. If Gentiana is free, she will regain 1 Willpower
-Fixed access to the key and scroll events in the escape sequence

Balance Changes:
-Tuned down Payback to a more reasonable 150% Attack and Magic Attack boost
-Tuned defensive elemental contracts down to a 125% boost, tuned offensive elemental contracts down to a 133% boost (Fire and Shadow Bond are unchanged)
-Added a damage floor of 1 for enemy attacks. Elemental resistances and immunities, such as those provided by counterspells, ignore this damage floor

Content Additions:
-Circle of Sleep event no longer ends in abrupt and confusing way
-Minecart event on MonsterCaveV now includes a harness, for safety and certainly no other reasons whatsoever, I promise :)
-Scattered environmental Stamina and Willpower ticks (check the rightmost bridge on MonsterCaveIV for the most obvious example) to press the player’s resources in hopefully fun ways
-Turned some cut content into a new scene on MonsterCaveVIII

Miscellaneous:
-Added some pointy rocks here and there

Files

Violet Witch Trials (Pv1.03).zip 183 MB
6 days ago

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Comments

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Best of luck with development.